Challenge 6 - Knight Labyrinth
The princess is in trouble again. This time she's trapped in a labyrinth. Your duty as her loyal knight is to rescue her. She looks so close… just one square away!
The brave knight moves through the map in L-shaped jumps like a chess knight (it can move to a square that is two squares away horizontally and one square vertically, or two squares vertically and one square horizontally). The knight can jump over any square but he cannot land on an invalid square.
The map has the following squares (each square is represented by one character):
- 'K': current location of the knight
- 'P': princess location
- '#': invalid square
- '.': valid square
The commands to move the knight (located in square K) are:
2U1L |
2U1R |
|||
1U2L |
1U2R |
|||
K |
||||
1D2L |
1D2R |
|||
2D1L |
2D1R |
For example, 2U1R command will move the knight 2 square up and 1 square right. For convenience commands in lowercase and in reverse order are also valid. So in this case 1r2u represents the same command
Quick! Help the knight! You can access the labyrinth here:
contest-daemons.tuenti.net:2003
Limits
Height and width of the map are less than 110 squares
Input
None
Output
Find the princess (jump with the knight to the princess square), and she'll tell you the secret key. There is only one key and it's valid for both phases, testing and submission.
Problem stats
Completion time: |
min: 0:34:40 h 10th percentile: 2:26:48 h 90th percentile: 45:51:02 h max: 122:38:32 h |
---|---|
Test phase time: |
10th percentile: 2:26:36 h 90th percentile: 45:39:34 h |
Submit phase time: |
10th percentile: 0:00:10 h 90th percentile: 0:14:43 h |
# of completions: | 185 |